Bell work -
1) Project scope: The part of planning a project that involves making a list of specific project goals with tasks, costs and deadlines.
2) Change Orders: Requested changes to a project scope that either be denied or approved.
3) Feedback loop: the order in which feedback is presented on an part of a project.
4.) Scope Creep: Continuous and unauthorized growth of a project's scope.
5) Target audience: The specific group of people that are most likely to be interested in a product.
6) Demographics: Statistical dating relating to a population and particular groups within it
7) Questions to ask a client: What are the goals of the project? What are the audience demographic?
8) Project specs: Description on how the project should be done (Size, resolution, format, etc).
9) Timeline: An estimated time a project would take to complete before the deadline.
10) Project phases: The grouping of steps it takes to finish a project; Broken down into sections.
11) Planning and analysis phase: First step in a project when a team collaborates on how to solve a problem.
12) Designing Phase: The second step in the project when solutions are created to solve any suggested task.
13) Testing Phase: The third step in the project, testing out solutions.
14) Publishing Phase: The last step, the project is published, submitted, or put on a website.
15) Iterative design: Process of gradually improving on a project by making a prototype, testing it, tweaking it, repeat.
16) Visual Design Process: Discuss intention of the job, research similar jobs, brainstorm, make edits.
17) Non-Destructive edits: When you make edits that aren't permanent. Ex. Layer Masks, Adjustment layers.
18) Destructive Edits: Permanent edits. Ex. Eraser tool, using anything in the Image> Adjustment command.
19) Printing Specs: Files set to CMYK, the resolution should be 300pix.
20) Screen specs: Set to RGB. Resolution should be 72.
21) Dimension: The exact dimensions of your art board
22) Proportion/ Aspect ratio: The ratio of an images width and height, often written with colons between numbers.
23) Kerning: Spacing between two characters.
24) Tracking: Space between words.
25) Leading: The vertical line spacing between text.
26) Hierarchy: The arrangements of elements in a way that indicates their relative importance.
27) RGB Color = Additive: In RGB color mode, you add all colors to make to make white.
28) CMYK Color = Subtractive: In CMYK color, you subtract all colors to make white.
29) Gamut: The range of color used in a color space. For example, fluorescent/ neon colors can be printed on your ink-jet printer.
30) Color Depth/ Bit depth: How much color information is available for each pixel in an image.
31) Alignment: placement and arrangements of elements in a visual axis.
32) Whitespace/ Negative Space: The empty or unmarked areas in a design, strategically used to create balance, clarity, and emphasis.
1) Project scope: The part of planning a project that involves making a list of specific project goals with tasks, costs and deadlines.
2) Change Orders: Requested changes to a project scope that either be denied or approved.
3) Feedback loop: the order in which feedback is presented on an part of a project.
4.) Scope Creep: Continuous and unauthorized growth of a project's scope.
5) Target audience: The specific group of people that are most likely to be interested in a product.
6) Demographics: Statistical dating relating to a population and particular groups within it
7) Questions to ask a client: What are the goals of the project? What are the audience demographic?
8) Project specs: Description on how the project should be done (Size, resolution, format, etc).
9) Timeline: An estimated time a project would take to complete before the deadline.
10) Project phases: The grouping of steps it takes to finish a project; Broken down into sections.
11) Planning and analysis phase: First step in a project when a team collaborates on how to solve a problem.
12) Designing Phase: The second step in the project when solutions are created to solve any suggested task.
13) Testing Phase: The third step in the project, testing out solutions.
14) Publishing Phase: The last step, the project is published, submitted, or put on a website.
15) Iterative design: Process of gradually improving on a project by making a prototype, testing it, tweaking it, repeat.
16) Visual Design Process: Discuss intention of the job, research similar jobs, brainstorm, make edits.
17) Non-Destructive edits: When you make edits that aren't permanent. Ex. Layer Masks, Adjustment layers.
18) Destructive Edits: Permanent edits. Ex. Eraser tool, using anything in the Image> Adjustment command.
19) Printing Specs: Files set to CMYK, the resolution should be 300pix.
20) Screen specs: Set to RGB. Resolution should be 72.
21) Dimension: The exact dimensions of your art board
22) Proportion/ Aspect ratio: The ratio of an images width and height, often written with colons between numbers.
23) Kerning: Spacing between two characters.
24) Tracking: Space between words.
25) Leading: The vertical line spacing between text.
26) Hierarchy: The arrangements of elements in a way that indicates their relative importance.
27) RGB Color = Additive: In RGB color mode, you add all colors to make to make white.
28) CMYK Color = Subtractive: In CMYK color, you subtract all colors to make white.
29) Gamut: The range of color used in a color space. For example, fluorescent/ neon colors can be printed on your ink-jet printer.
30) Color Depth/ Bit depth: How much color information is available for each pixel in an image.
31) Alignment: placement and arrangements of elements in a visual axis.
32) Whitespace/ Negative Space: The empty or unmarked areas in a design, strategically used to create balance, clarity, and emphasis.
Group 2 (2nd batch vocabulary)
1) Symmetry: The work of art is on the same side as one another, a mirror image of itself.
2) Radial symmetry: Symmetry in a circular pattern.
3) Contrast: The arrangement of different elements in a design to create a visual interest, emphasis, or a focal point.
4) Emphasis: To highlight what is most important in a document.
5) PNG: File used online (not printing) with a transparent background.
6) RAW file: An uncompressed file directly exported from a camera.
7) Release: A legal document giving the copyright owner consenting to their work being used.
8) Meta-data: Info about an image file, copyright laws. (File >File Info)
9) Rasterize: To convert a vector image to pixels. Text and shapes created with the shape tool are the only vectors in photoshop.
10) Resample: To change the dimensions of a raster image by adding/deleting pixels through sampling.
11) Gradient: A gradual fade between colors.
12) Rule of thirds: Divide an image into 3 grids, use one of these grids to highlight what is most important in the picture.
13) Crop: To cut out unnecessary pieces of images.
14) Gray Scale: to use gradients of black to white only.
15) Saturation: The intensity( brightness) of a color
16) Value: The light/ darkness of the color.
17) Creative Commons: Copyright license that allows anyone to use a work in certain ways with permission from the creator.
18) Non commercial: Copyright license that doesn't allow profiting.
19) Public domain: Material free to be used by public.
20) Development Plan: 1- Planning, 2- designing, 3- Building, 4- Testing, 5- Publication
21) Orientation: Image choose as vertical or horizontal landscape.
22) Foreground: Elements in a composition that is closest to a viewer.
23) No derivatives: Allows others to use creative work but not edit it in anyway.
24) Share alike: Allows others to use, reuse, remix, and change a creative work, but any changed works must be distributed under the same terms and conditions as the original work.
25) Iterative design: Involves a continuous cycle of planning, analysis, implementation, and evaluation.
26) Rule of thirds: grid the image into 3 lines and put the important elements there.
27) Gestalt Principle: When things appear to be similar to eachother, we group them together.
28) Emphasis: The principle of design that highlights the most important elements in a composition to draw the viewer's attention.
1) Symmetry: The work of art is on the same side as one another, a mirror image of itself.
2) Radial symmetry: Symmetry in a circular pattern.
3) Contrast: The arrangement of different elements in a design to create a visual interest, emphasis, or a focal point.
4) Emphasis: To highlight what is most important in a document.
5) PNG: File used online (not printing) with a transparent background.
6) RAW file: An uncompressed file directly exported from a camera.
7) Release: A legal document giving the copyright owner consenting to their work being used.
8) Meta-data: Info about an image file, copyright laws. (File >File Info)
9) Rasterize: To convert a vector image to pixels. Text and shapes created with the shape tool are the only vectors in photoshop.
10) Resample: To change the dimensions of a raster image by adding/deleting pixels through sampling.
11) Gradient: A gradual fade between colors.
12) Rule of thirds: Divide an image into 3 grids, use one of these grids to highlight what is most important in the picture.
13) Crop: To cut out unnecessary pieces of images.
14) Gray Scale: to use gradients of black to white only.
15) Saturation: The intensity( brightness) of a color
16) Value: The light/ darkness of the color.
17) Creative Commons: Copyright license that allows anyone to use a work in certain ways with permission from the creator.
18) Non commercial: Copyright license that doesn't allow profiting.
19) Public domain: Material free to be used by public.
20) Development Plan: 1- Planning, 2- designing, 3- Building, 4- Testing, 5- Publication
21) Orientation: Image choose as vertical or horizontal landscape.
22) Foreground: Elements in a composition that is closest to a viewer.
23) No derivatives: Allows others to use creative work but not edit it in anyway.
24) Share alike: Allows others to use, reuse, remix, and change a creative work, but any changed works must be distributed under the same terms and conditions as the original work.
25) Iterative design: Involves a continuous cycle of planning, analysis, implementation, and evaluation.
26) Rule of thirds: grid the image into 3 lines and put the important elements there.
27) Gestalt Principle: When things appear to be similar to eachother, we group them together.
28) Emphasis: The principle of design that highlights the most important elements in a composition to draw the viewer's attention.